work done for Ominous objects Trail of time in late 2014/early 2015. I had far less time than usual for this project due to a tight schedule on the studio end, so concepts had to be completed much faster. Further, around halfway through development, the core narrative changed dramatically so many of the concepts for the later game changed tone and visuals had to reflect that. This complciated particular locations like the games final scene which required multiple iterations and revisions.