Highly skilled, experienced, and creative game developer and concept artist with wide portfolio of successful titles in the casual and indie game markets. Has worked directly with international publishers to release two games on all major console platforms digitally and physically as well as digitally on PC. Has brought more than 18 games from early planning to shipped product as a concept artist, narrative designer, game designer and studio director. Passionate, motivated and driven creative. Folklore and mythology nerd. Man of many hats.
- Concept Art
- Character Design
- Narrative Design and Writing
- Game Design
- Technical art (Unreal Engine 4 and 5)
- Team and Contractor Management
- Business Development and Negotiation
- Product Development
Solo Development:
- Good Night Pan Pan (2024)
Concept Art, Narrative Design, and Game Design on shipped Titles:
- SENSE/s: Midnight (2022)
- Sense: A Cyberpunk Ghost Story (2020)
- Royal Legends (2018)
- The Witching Tower VR (2018)
- Yuletide Legends: Who Framed Santa Claus (2018)
- Ominous Objects: The Cursed Guards (2017)
- Dark Dimensions: Vengeful Beauty (2017)
- Sable Maze: Soul Catcher (2017)
- Yuletide Legends: Frozen Hearts (2017)
- Harrowed Halls: Hell's Thistle (2017)
- Harrowed Halls: Lakeview Lane (2016)
- Sable Maze: Soul Catcher (2016)
- Dark Dimensions: Blade Master (2016)
- Sable Maze: Sinister Knowledge (2016)
- Ominous Objects: Trail of Time (2015)
- Dark Dimensions: Shadow Pirouette (2015)
- Dark Dimensions: Homecoming (2015)
- Ominous Objects: Camera Lumina (2015)
- Sable Maze: Twelve Fears (2015)
- Ominous Objects: Family Portrait (2014)
- Dark Dimensions: Somber Song (2014)
- Sable Maze: Forbidden Garden (2014)
Adobe Photoshop, Adobe Suite, Clip Studio paint, procreate, Unreal Engine 5, Unreal Engine 4, Unity, Blender, Adobe Substance Painter, Miro, MS office, Slack, Google Sheets, Google Docs,
• Dark Dimensions 4: Somber Song (2014) – Environment concepts, storyboards, in- game zooms, corrections, localization, narrative design, game design (chapters 2-CE).
• Ominous Objects: Family Portrait (2014) – Environment Concepts, storyboards, in-game zooms, assets and item art, animations, localization, game design for CE chapter, narrative design.
• Sable Maze3: Forbidden Garden (2014) - Character and environment concept, storyboards.
• Dark Dimensions 5: Homecoming (2015) – Story, Character and environment concept, storyboards, UI and menu concept, Narrative design, narrative writer.
• Ominous Objects Phantom Reflection (2015) – Character concepts, in- game zoom art, animation, CE chapter game design.
• Sable Maze 4: 12 Fears (2015) – Character and environment concept, storyboards, narrative design, in-game zoom art and mini-game design, animation, CE Chapter game design.
• Upcoming Free to Play/mobile title (2015, TBD)– early concept, alpha concept art, Character design and concept, game design, in-game character/hero art.