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Daily Magic Productions work - Dark Dimensions: Shadow Pirouette

Work done in mid 2015 for Dark Dimensions the Shadow Pirouette. I acted as a mid level game designer, core narrative designer for the early builds, and the environment concept artist. I tried some more photobashing techniques and experimented a lot in the beginning because we had some more time early on. That changed about 3/4 of the way through my end of the cycle and later concepts had to be done much faster.

Much of the Narrative changed after I completed my part of the cycle, but as far as I know the locations and characters remained visually unchanged.

storyboards - preintro

storyboards - preintro

storyboards- intro

storyboards- intro

storyboards - demo build climax

storyboards - demo build climax