Work done in mid 2015 for Dark Dimensions the Shadow Pirouette. I acted as a mid level game designer, core narrative designer for the early builds, and the environment concept artist. I tried some more photobashing techniques and experimented a lot in the beginning because we had some more time early on. That changed about 3/4 of the way through my end of the cycle and later concepts had to be done much faster.
Much of the Narrative changed after I completed my part of the cycle, but as far as I know the locations and characters remained visually unchanged.