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Daily Magic Productions - Dark Dimensions: Homecoming

concepts done for Dark Dimensions homecoming in 2014. I acted as the narrative designer, junior game designer, lead concept artist and 2d artist for the title. Each concept needed to be completed within 30 minutes and must show key details for player interaction clearly.

key concept for the main "enemy" throughout the game, a constantly changing corruption

key concept for the main "enemy" throughout the game, a constantly changing corruption

main character - PC's sister, Corrinne

main character - PC's sister, Corrinne

scrapped enemy

scrapped enemy

scrapped - James PC's father

scrapped - James PC's father

Marta - living version

Marta - living version

Marta - ghost/evil

Marta - ghost/evil

Marta - pre-alpha concept

Marta - pre-alpha concept

Robert- ultimate evil

Robert- ultimate evil

Scrapped character, Thomas

Scrapped character, Thomas

Outro storyboard for the demo build

Outro storyboard for the demo build

in game UI concept

in game UI concept

UI elements1

UI elements1

UI elements 2

UI elements 2

UI elements 3

UI elements 3

UI elements 4

UI elements 4

Main Menu thumbs

Main Menu thumbs

Main Menu design

Main Menu design